tag:blogger.com,1999:blog-53392707838573780232024-03-13T21:33:46.790-07:00carnalizer - concept art, sketches and paintings by henrik petterssoncarnalizer - concept art, sketches and paintings by henrik petterssoncarnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.comBlogger108125tag:blogger.com,1999:blog-5339270783857378023.post-22444873468597221012015-10-30T05:03:00.001-07:002015-10-30T05:03:15.200-07:00so fricking cool waaaahhhaaHi!<br />
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If you're here now on my pretty stale blog, I guess you've been linked here because of the Dark North kickstarter. This summer I was approached by a friend and former coworker, Robert Henrysson, who asked if I was interested in taking part in their art book project. Usually I turn down most side-projects straight away, in favor of my own projects. But Robert is the kind of guy who gets stuff done, and it's not his first rodeo. The more we talked, the better it got.<br />
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I've been spending nights and weekends since then working on art for the book. Today we're set to launch the kickstarter. I really hope it gets funded. I think the book will be awesome. I've seen very little of the art from the other artists, and I'm very curious to see what they're up to. If they've had similar exchanges with the writer, Martin Larsson, as I have, it's gonna be some freakish reading in it.<br />
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Although I've had minor appearances in other books, this is the first time I'll be featured with my art and my idea. I've worked for others for so long, it was a new-ish experience for me to be my own creative director. It comes with a lot of pressure and doubt. When you're doing work for hire, you can redirect most of the feedback, but this will surely be a lot more personal.<br />
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Anyways, I've had a blast working on it. I still have six-seven pieces to finish. I'm gonna put it in high gear for real now. If this book is realized, it'll be sort of a milestone in my career. I've always been a games developer who does art, but this is all about being an artist, doing art for art's sake. I don't really know if my pics have what it takes, but I'm gonna give it my best either way.<br />
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It'd mean a lot for me if you back the project. Also, get off this old blog! Hit me up on twitter instead.<br />
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@carnalizer<br />
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<br />carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com0tag:blogger.com,1999:blog-5339270783857378023.post-52829643193608137432013-10-13T15:21:00.000-07:002013-10-13T15:21:07.757-07:00project philosophy<div style="font-family: Calibri, sans-serif; font-size: 16px;">
In creative endeavors, like game developing, or painting, you can push further indefinitely in all areas of your design.</div>
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So how do you define being done? You have to choose to be done. There is no point in being done at a point where all areas are sub-par. If you feel that anything other than perfect is not good enough, you'll never be done. Perfect is an illusion, like the end of infinity.</div>
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Being outstanding, however, is very important. Outstanding means being noticeably interesting in relation to other endeavors. Being outstanding in all areas is ridiculously costly.</div>
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You can probably only afford to be outstanding in one, maybe two areas. Therefore, by reducing the total number of areas to a minimum, you gain the benefit of increasing the percentage of outstanding areas. You might even save enough effort to be even more outstanding in your key area.</div>
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So, decide on your key area, and polish its outstandingness from the start.</div>
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Now, it's time to start practicing what I've preached.</div>
carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com1tag:blogger.com,1999:blog-5339270783857378023.post-40372857651379178302013-10-04T16:17:00.001-07:002013-10-04T16:17:24.890-07:00warning - blurry, cartoony nudityFrazetta detail study, Photoshop.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbOFOvv1-W8v8eaNUE5qOCbCzIL1qu0yD6zXac5qtRXGHDOPSJN1vdCtAmX5sGmjpd63Mkq8VgkUuilbv_xJFHZxQptb-OP_FqNiYmVqbEmhBkMHtMfyRar4KdfPwyUtdfkBUgkSV3Fto/s1600/frazetta_study.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbOFOvv1-W8v8eaNUE5qOCbCzIL1qu0yD6zXac5qtRXGHDOPSJN1vdCtAmX5sGmjpd63Mkq8VgkUuilbv_xJFHZxQptb-OP_FqNiYmVqbEmhBkMHtMfyRar4KdfPwyUtdfkBUgkSV3Fto/s200/frazetta_study.jpg" width="182" /></a></div>
<br />carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com1tag:blogger.com,1999:blog-5339270783857378023.post-7245246607757674062013-07-21T16:23:00.002-07:002013-07-21T16:23:46.305-07:00dung beetlePhotostudy, photoshop.<br />
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<br />carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com0tag:blogger.com,1999:blog-5339270783857378023.post-45507906166130041392013-07-01T14:01:00.000-07:002013-07-01T14:03:12.042-07:00sketchyLately I've tried to figure out how I feel about sexism and misogyny in games and other entertainment. While I've liked and enjoyed "boys entertainment" since childhood, the #1reasonWhy tweets and the much debated kickstarter to research the subject showed me stuff I did not at all recognize, and definitely didn't want to be a part of.<br />
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While misogyny is loathsome, I can't deny always having enjoyed pinups and girl art. Since I know I'm not a hater, the girl art can't be all sexist, right? Well, I struggled with the definitions for a while. Now I've settled with that there is a difference between sexy and sexism. Unfortunately, like with most things in life, there's probably a gradient between the extremes. So, where we step over the line will be different for everyone. Ergo; problem not solvable.<br />
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I'm gonna keep drawing girls occasionally. I'm gonna do it on my side of the line. I'm OK with (fictional) people of all genders being objectified from time to time. The sad part is that in games (and pretty much Hollywood) almost all women are objectified. So, I've taken it upon myself to try to better the situation while I'm working, and make an effort to draw also the women as if they're 'real' people, with roles and motivations, rather than the old focus on bodily form. We'll see how that goes. Can't claim to understand female motivations.<br />
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BUT, on my spare time, I can draw (even more) for my own enjoyment. There'll be forms without justification! I was gonna paint with oils but got lazy, so I did this:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZeTvFoZYFbGqYbGLtfr3hfvNptLnjL18Ov4E2GHdzeTT9N423xEFggeX_9zKCbgesC4ZnsXj17BOjU4rTPpxpkDAGOUhw3T5VX19Mz3Bqsp1I8IstRoTaBBi2JQTNGtWBOnMHBQtZ0gQ/s1080/war.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZeTvFoZYFbGqYbGLtfr3hfvNptLnjL18Ov4E2GHdzeTT9N423xEFggeX_9zKCbgesC4ZnsXj17BOjU4rTPpxpkDAGOUhw3T5VX19Mz3Bqsp1I8IstRoTaBBi2JQTNGtWBOnMHBQtZ0gQ/s200/war.jpg" width="147" /></a></div>
Long ago I had long gone plans to make an art book depicting an all female pantheon. Purely as a fun theme for pinups. Still seems like a fun idea, but I don't think it'll happen for a long time.<br />
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Well, this would be some mad goddess of war...carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com0tag:blogger.com,1999:blog-5339270783857378023.post-19903294659044601642013-05-27T14:43:00.001-07:002013-05-27T14:43:45.132-07:00monster hunterWanted to try something lighthearted and different. This girl is still going strong, looking as hot as when I was a kid and fell in love with her the first time. Took some inspiration from <a href="http://muddycolors.blogspot.se/2013/05/cartoon-face-coloring.html">Serge Birault</a>. Spending a lot less time of course. Want to know how to draw fast? Hide hands and feet.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZtL_Gtd6r0xcpeyunO9jvA47tLRzFYl0p1FIFW0suDzrZbOkrOla-QwjfYsMS4ld7LBYDIhnek3MlbEoULMT3aq3zSExY3RLRCUcQ_rS69AlSfSMvQPzTzXuPPDmTtUuOJyCbKCvEcC4/s1600/daphne.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZtL_Gtd6r0xcpeyunO9jvA47tLRzFYl0p1FIFW0suDzrZbOkrOla-QwjfYsMS4ld7LBYDIhnek3MlbEoULMT3aq3zSExY3RLRCUcQ_rS69AlSfSMvQPzTzXuPPDmTtUuOJyCbKCvEcC4/s200/daphne.jpg" width="142" /></a><br />
I know what you're thinking, old guy drawing bikini girl. You're thinking; "Damn, he's good!" ;)carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com0tag:blogger.com,1999:blog-5339270783857378023.post-8936246170591597372013-03-19T11:59:00.000-07:002013-03-19T12:01:47.643-07:00my dirty little secretFor close to 2 years now, me and my friend Jonas Jepson have been 'working' on a series of panels. The series is called 'Bitter'. It's a side project that we most definitely don't have time for, between work and family. Because of this we've redefined success to mean "doing OK in relation to effort spent." It's been a raging success! Currently running in several local newspapers and a few appearances in one of the largest magazines for funnies in Sweden. Oh and we won an award! The Pondus prize, ah the awkwardness of accepting awards on stage. That won't become a habit, I promise.<br />
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We don't really believe in the digital format for funnies, so I have barely mentioned them online. Apparently we were interviewed in a local local (as in published in and around a part of Stockholm called Bromma) paper here in Stockholm today. I haven't read it, but I hear some parts of the article is correct. Anyhoo I thought I could show a few. Unfortunately they're originally in Swedish, so I chose four where we managed a reasonable translation without professional help.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkttNVV_lMPifKtYKsbdzBMFlJatfjujJbV3yE6KybFJDDGEx8mCRZ_C6RWOs_GeeYozBr-X4VLirr8rp-2Ho7zs5hJHpNjAbNDbtaGjfM7lYtajNrFK-EIhA8EMuZsO9q97a2iIh2M1U/s1600/Bitter119.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkttNVV_lMPifKtYKsbdzBMFlJatfjujJbV3yE6KybFJDDGEx8mCRZ_C6RWOs_GeeYozBr-X4VLirr8rp-2Ho7zs5hJHpNjAbNDbtaGjfM7lYtajNrFK-EIhA8EMuZsO9q97a2iIh2M1U/s200/Bitter119.jpg" width="170" /></a><br />
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Jonas writes and I draw them. We started this project at a time when I wasn't all sunshine about my career. That might explain why it's kinda sorta blackish in tone. Funny fact: about half of Swedish daily papers are afraid to be perceived as negative and would prefer something lighter. The irony burnses us.<br />
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We've made some efforts to go international. It hasn't quite happened yet. It probably won't until we get an English-speaking funny guy to take charge of that. I'm talking to you now, Mr Walsh.<br />
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If anyone else knows a publisher who's willing to do the work and give us the money (or part of them) please have them contact me. If you're Swede and want them in your local paper, email them and link here. Shameless plug over. Sorry.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkiZL3JdpBghlgJgfpJIPurBRFIwK9X8vcO4tLB0PsuOOcwiSVXdaYI-6NQjnA8fxlV_8dTnIcIbLGf-G6jTTaYGs5lB8M5LLq1016Usr4Xf6FYyXIODGK5nhANZ-i0dg-VepIMnqA6ww/s1600/Bitter096.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkiZL3JdpBghlgJgfpJIPurBRFIwK9X8vcO4tLB0PsuOOcwiSVXdaYI-6NQjnA8fxlV_8dTnIcIbLGf-G6jTTaYGs5lB8M5LLq1016Usr4Xf6FYyXIODGK5nhANZ-i0dg-VepIMnqA6ww/s200/Bitter096.jpg" width="170" /></a></div>
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About time I got Bitter on this blog! And about time I made a post. Over and out bazingas!carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com0tag:blogger.com,1999:blog-5339270783857378023.post-66714779052149257892012-10-13T06:01:00.000-07:002012-10-13T06:01:23.959-07:00do artists dream of pigmented sheep?When I grow up I want to be really good at portraits. Since the last thing to die is hope, here is a few portrait studies from the last few weeks (artrage studio pro):<br />
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carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com0tag:blogger.com,1999:blog-5339270783857378023.post-82154260692156179702012-09-28T15:18:00.000-07:002012-09-28T15:18:54.133-07:00very big numbersSo a while back I wrote some regarding complexity in the game we're making, Scrolls. Tweeted links to it asking for some reality checks. ( <a href="http://twitter.com/carnalizer/status/248884698804281344">http://twitter.com/carnalizer/status/248884698804281344</a> )<br />
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In the article I stated that in a card game like Scrolls, one of the factors of it's complexity is the huge number of combinations you can theoretically get when building a deck. I made a very safe assumption that "the number of theoretically possible decks are above 100 000." Boy, was that a cautious number.<br />
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A few days later I get an email from a nice guy named Drew. I'm quoting:<br />
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<b>"Hi!</b><br />
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<b>I saw your post/tweet concerning the number of possible decks in a game of Scrolls. I am a junior rocket surgeon, so I did the math:</b><br />
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<b>Although I don't have an alpha code *nudge* *nudge* I did come across a forum post claiming that decks consist of 40 cards with no more than 3 of any particular card. Using this information and the assumption that there are 120 unique cards in the game, the answer comes out to 40995107806965869988005360387065928751 (or approximately 40 undecillion) possible decks. So even if only .00000000000000000000001% of all decks are strong enough to used by a reasonable player, there are still over 4 trillion usable decks. [...]"</b><br />
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Attached was the java code he'd written to figure this out. I showed this to Måns and Aron at work. They had a look and said it looked legit.<br />
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That is way way way more "theoretically possible combinations" than 100 000! I'm blown away. Not at the numbers per se, but rather by what it implies about the human mind. A fact of the matter is that out of the testers we've invited so far, all of them has decided that there is no point in logging in to play Scrolls at the moment. There are a few simple and known reasons to this, so don't read anything into that statement.<br />
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When you start to slice that number down by how many combinations that are useless according to experience, estimation and by the fact that a few cards are powerful enough to be "must-haves", the number get well below 4 trillion. When you sort the decks by pattern, i.e. the number of reasonably viable/recognizable strategies in your deck building, the number drops below a hundred by a fair bit. There are plenty games with less than hundred game pieces that have game play depth and interest proven to be higher than that of Scrolls.<br />
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I am currently shaking my head repeatedly, periodically seeing if this new information falls down in a way that can inform me about how to proceed. I'll report progress if that happens.<br />
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<br />carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com0tag:blogger.com,1999:blog-5339270783857378023.post-83995988260005868572012-08-10T08:45:00.000-07:002012-08-10T08:45:04.706-07:00artist theory - scientifically unprovenMy poor old blog. Totally deserted. I guess I'm getting enough drawing time at work these days. So if you crave carnalizer art, get in on scrolls.com, you perv.<div>
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Anyhoo, here's some art theory for you. If you're into drawing and painting you must've heard the tired old "It's about learning to see" phrase. What the f does that even mean? The way I see it, one or more of these things are probably true for you:</div>
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* Your mind simplifies what you see into symbols. You must look closely at the lines, shapes and their proportions of your motif and, through using devices or your visual measurementaion, so that you can copy what really is there onto the paper.</div>
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* With tons of practice, you internalize this process to a degree where the time between measurement and mark-making is short and accurate enough to resemble skill. When you are used to this, you might feel as though your eyes are looking at things differently. </div>
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* The fun one, and the reason I'm writing this post, is one that I can't recall having seen mentioned before. That makes me feel like I've discovered something important. That feeling will go away soon enough, I'm sure. Chances are I won't even be able to explain it. I'll try: My way of drawing has always been about "That doesn't look right, I better change that.." repeated over and over again. I have gotten pretty skilled at seeing flaws. That doesn't mean I always know how to fix them. One idea that works for me when I can remember to use it is this; Reverse Evaluation. Wow cool term. (TM) Henrik!! What you do once you've done enough on a drawing/painting to start to feel you are hopeless, is to look at your drawing with the same measuring eyes, but this time instead of trying to figure out how to translate the real world into lines/shapes, you try to envision what form you've actually drawn. Typically, if you're drawing a head, you'll find that the edge of the forehead makes it look like the person in the picture has a bulging forehead. You can look at your lines, shadows, colors, body proportions and everything separately. Whenever the forms you see in your drawing looks mutated and distorted, you're on your way to finding something you need to fix. </div>
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Maybe this is obvious to everyone. It looks obvious reading it now. Still, when I stumbled upon this particular way of seeing, it was a eureka moment to me.</div>
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Oh and if you look at the post before this one, it's about my miniatures game. The rules are available online now, with a forum and botteu's most excellent army builder: <a href="http://shieldbreaker.net/">shieldbreaker.net</a></div>
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Here's a speedpainting of a greenish chick in a swamp:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXxO0X-ZpknLU8Kn9q_iV4R6NtG6Ox79Rr2cClSL7AyoLtzlICwtQHzk5v7UiSNZ7iYl7YnzcGoofS_K0Y4kkGIKZwcoLi3u3kgsVoT-LI6rBLOU-5CDTojmWAC6sZbFjy75LvAcal_iw/s1600/swamp_couture.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="171" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXxO0X-ZpknLU8Kn9q_iV4R6NtG6Ox79Rr2cClSL7AyoLtzlICwtQHzk5v7UiSNZ7iYl7YnzcGoofS_K0Y4kkGIKZwcoLi3u3kgsVoT-LI6rBLOU-5CDTojmWAC6sZbFjy75LvAcal_iw/s200/swamp_couture.jpg" width="200" /></a></div>
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<br /></div>carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com0tag:blogger.com,1999:blog-5339270783857378023.post-33157138380085013772012-05-16T04:26:00.002-07:002012-05-16T04:26:58.747-07:00it lives!Tomorrow is the first public appearance of our (me and Daniel's) miniature game Shieldbreaker! We're doing beta testing at Linköping Gaming Convention, Lincon, the entire weekend.<br />
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Super psyched :D<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIDApIzsyxcxPhTMMxzjuYE4zED0nkQpmZYAmU13HSq6Sy66TefEZsg3mpsahTanfLsgsEji98_Eecj0lPWaJhENNEk1Ww_-9Ghbt2jN6B6NHQ4lPCcdPA0c3jLVxYH2TszuqZ5CccOzE/s1600/shieldbreaker_poster.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIDApIzsyxcxPhTMMxzjuYE4zED0nkQpmZYAmU13HSq6Sy66TefEZsg3mpsahTanfLsgsEji98_Eecj0lPWaJhENNEk1Ww_-9Ghbt2jN6B6NHQ4lPCcdPA0c3jLVxYH2TszuqZ5CccOzE/s200/shieldbreaker_poster.jpg" width="156" /></a></div>
<br />carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com6tag:blogger.com,1999:blog-5339270783857378023.post-15497895189031742242012-04-23T00:19:00.000-07:002012-04-23T00:19:06.824-07:00"There is no try..." - Mr MiyagiIn game design there are few answers. There are however two very good questions:<br />
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<b>Is it an excellent game?</b><br />
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<b>Why not?</b><br />
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If you are unable to answer the question early, you are taking a huge risk. Risk in any business is exciting and can pay off immensely, but few afford to fail more than once.<br />
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Here comes the hard part; the question is not "Can it become... " or "Is it a good idea..." Is it a good game RIGHT NOW? If you keep on answering these two questions during development until the answer to the first question is "Yes", you barely need a game design document and more importantly, are not wasting a lot of energy due to speculation. Which, by the way, a game design document is. Speculation. Speculation is fun, but not very useful.<br />
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When the answer to the first question is answered with a great "YES!", ship the game, get fame, moniez and ladiez, repeat.<br />
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And so we can pretend this is an art related blog; here is a discarded sketch for the miniatures game:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzknRkoa_9yPyh4IiZGE1EiBxVMg0QbGytPqLdXoXZWuv3yZ8lZeuhWzm4fDhQA9XcbIA7lWOKtxSjE9bHMZwDceRy6NpeQK8UB8VnaMV7-AwlRLqBcs2ikH8dLyReb5HdHYTh6U-fsTQ/s1600/coversketchagain2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzknRkoa_9yPyh4IiZGE1EiBxVMg0QbGytPqLdXoXZWuv3yZ8lZeuhWzm4fDhQA9XcbIA7lWOKtxSjE9bHMZwDceRy6NpeQK8UB8VnaMV7-AwlRLqBcs2ikH8dLyReb5HdHYTh6U-fsTQ/s200/coversketchagain2.jpg" width="185" /></a></div>
<br />carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com1tag:blogger.com,1999:blog-5339270783857378023.post-81207460173010689872012-03-12T16:46:00.000-07:002012-03-12T16:46:04.428-07:00quit norsing aroundMo' sketchin. Bit of anatomy study. Except the studying quickly deteriorated into sketching badassery.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL6MQ-KSDU6RK0u7diQwCDDmQMWen1Q3Cu_olJL23l1J0j9_qzGcPi0iInAGwevMh7ZR4AMQ1KWMllpYAYmugM1y4iBc_vq70Oc1xCg0Ed8wIQm6-8ECFobnVl9PvStfgND5dxqXejHRs/s1600/carnalizer_gramps.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL6MQ-KSDU6RK0u7diQwCDDmQMWen1Q3Cu_olJL23l1J0j9_qzGcPi0iInAGwevMh7ZR4AMQ1KWMllpYAYmugM1y4iBc_vq70Oc1xCg0Ed8wIQm6-8ECFobnVl9PvStfgND5dxqXejHRs/s320/carnalizer_gramps.jpg" width="254" /></a></div>
<br />carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com1tag:blogger.com,1999:blog-5339270783857378023.post-62024157159708350442012-03-09T16:12:00.001-08:002012-03-09T16:12:05.407-08:00one bling to foo ya'llI made a sketch of the witch king.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyjpggwodg0fV2MZcCH6296utY1Tk-y-Jb5e0dqyI55CXIP9BNKQXhPue22skKIpy_haYTInJGj5MOBtq484u0Za3hQjWByHlszsDUzLQCFXkywqUmsC8day6R39w7_pLj1usIIOwk9x8/s1600/carnalizer_nazzy.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyjpggwodg0fV2MZcCH6296utY1Tk-y-Jb5e0dqyI55CXIP9BNKQXhPue22skKIpy_haYTInJGj5MOBtq484u0Za3hQjWByHlszsDUzLQCFXkywqUmsC8day6R39w7_pLj1usIIOwk9x8/s320/carnalizer_nazzy.jpg" width="320" /></a></div>
<br />carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com1tag:blogger.com,1999:blog-5339270783857378023.post-5059361739633270552012-02-12T15:36:00.000-08:002012-02-12T15:38:44.061-08:00being stylishBeen going back and forth about how to do interior art in the miniatures game. I think I'm on to something with this vignette. I'd like to try and push the proportions to something more cartoony.<br />
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It'll only be a set of rules, so there is no world building going on. But being an illustrator I must add pictures. Wouldn't want to go too generic even if it is a generic rules set. A few of my earlier attempts at miniatures games have been post-apocalyptic in setting. So if it was set in a world or back story it would be a fantasy version of Mad Max. A bit like me; Not sleek and neat, but fat and scruffy.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZcX73mLtIsUKx20KdPYtizdt6haUMiu35Oq66tgUjtG8wyQxKqJ0P6B3tJxcZ1rImI2M0P4Oj6gi_Kjb2NgB8JHvefBNFJoz8PzF1tpiTpUw1DOJUDGQIss36Zql793N-HCAFnGOijCs/s1600/carnalizer_slope.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZcX73mLtIsUKx20KdPYtizdt6haUMiu35Oq66tgUjtG8wyQxKqJ0P6B3tJxcZ1rImI2M0P4Oj6gi_Kjb2NgB8JHvefBNFJoz8PzF1tpiTpUw1DOJUDGQIss36Zql793N-HCAFnGOijCs/s200/carnalizer_slope.jpg" width="155" /></a></div>
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(Wow I just found out how to align pics right. Not to use the text alignment tool, but the obscured picture settings that appear IF you click the pic in the editor...)</div>carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com3tag:blogger.com,1999:blog-5339270783857378023.post-36296743357065385602012-02-10T04:56:00.000-08:002012-02-10T04:56:41.710-08:00project red pill - post mortemJanuary has ended. Project Red Pill has ended. (See previous post.) Sort of... Results were mixed, but mainly positive. The goal I set for myself was to to stop consuming content websites like reddit in order to increase my output of hobby projects. I did manage to increase the time I spent on projects which was great. I also increased the time watching TV and playing games. And cheated a tiny tiny bit a few times when motivation was low. Playing games is OK. It's excellent workout for the brain. TV not so much.<br />
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So what was I doing? I plowed through a few GameMaker tutorials in a misguided ambition to finally make a computer game. I learned that my game idea was a bad match to GameMaker. But more importantly I made a prototype for a beer'n'pretzel card game about a space empire. First and second play tests were extremely successful, so we've (my nerd-bro Daniel is on board) escalated plans and resources to publish it through Gamecrafter.com which is a print-on-demand service for card and board games. Finally I've also worked on the table top game, which I've posted about before.<br />
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Overall a raging success! I thoroughly recommend everyone to limit your media consumption in favor of creative endeavors. 1st of February I had reddit binge, like a fat person ending a diet, but since then I'm trying to stay productive. I will continue to resist being a media drone!carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com1tag:blogger.com,1999:blog-5339270783857378023.post-7162892603763697322012-01-01T16:04:00.000-08:002012-01-01T16:06:20.656-08:00project red pill<br />
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As of Januari 1st I'm officially enrolled in project Red Pill. Lately my brain has become fat and lazy. I've overindulged in passive internet use. Reddit (thanks Mojangsters for that timesink), Failblog, forums and so on. All these humor sites are a lot of fun, BUT they are nothing but a black hole of time. When you're done you have nothing to take away. No new value has been added to your person. So just like I tend to feel disgusted with myself after cramming a whole bag of crisps, I have become disgusted by my uselessness. Usually, instead of productively pursuing one of many hobby project, I would excuse myself with being too tired for it. Light redditing however I could do for hours.<br />
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Change is paramount. Hence; Project Red Pill. There was this<a href="http://www.ted.com/talks/matt_cutts_try_something_new_for_30_days.html"> talk over at TED.com</a>. A guy claimed that change can be hard to commit to, because we assume all self-improvement must be everlasting. So his advice was that you can do anything for a month. That is what I will do.<br />
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Project Red Pill:<br />
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* No browsing content sites or passive info consumption during Januari.<br />
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* If I'm to tired for productive work, I'll go to bed.<br />
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* Exception; we just got a new TV with lots of channels. Watching with family is considered socializing. Also twitter, because it is not really passive to me.<br />
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The name Red Pill is of course taken from "The Matrix," because as you know, it is an allegory of modern consumer society. If you're being fed ads on a content site, you are on the blue pill.<br />
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Also I want to show you this sketch of a llama-like alien:<br />
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<a href="http://3.bp.blogspot.com/-Lb9IvXxI7G4/TwD0WsetLBI/AAAAAAAAAYU/5x_N4l9pbuU/s1600/llama.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="238" src="http://3.bp.blogspot.com/-Lb9IvXxI7G4/TwD0WsetLBI/AAAAAAAAAYU/5x_N4l9pbuU/s320/llama.jpg" width="320" /></a></div>
<br />carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com3tag:blogger.com,1999:blog-5339270783857378023.post-75242684490390778372011-12-21T04:44:00.000-08:002011-12-21T04:44:18.291-08:00the Kim is dead. long live the Kim<div class="separator" style="clear: both; text-align: left;">
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Hard to believe that such a sweet-looking happy little old man was a cummunist dictator.carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com0tag:blogger.com,1999:blog-5339270783857378023.post-74882178062442656452011-11-12T14:50:00.000-08:002011-11-12T15:42:06.540-08:00sketchy<br />
Inspired by the ever excellent Jim Murray after seeing this: <a href="http://www.dota2.com/comics/are_we_heroes_yet/">http://www.dota2.com/comics/are_we_heroes_yet/</a><br />
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And a found older sketch of some postapo dude:</div>
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On another note; blogger (google?) seems to have employed the same interaction designers as microsoft. The current trend of hiding or removing useful features, while also obscuring any useful information and making everyone a "stupid user" regardless of competence, strikes again. It is no longer possible to add images as thumbnails. The fact that thumbnails are the best image-browsing method available since time immemorial, has somehow escaped the designers, who probably is more busy reading hipster magazines on their ipads than using their own shit. </div>
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Now I can choose between small, medium, large, X-large and original. I tried large today. That is apparently an arbitrary percentage scaling of my image. WOW USEFUL!! This way I still have to do everything myself if I want a nice consistent look. Well F that. I'm just gonna choose a different layout every time.</div>
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Edit: wtf the pics are thumbs regardless of size UNLESS I choose the small size?? Either I really am a stupid user (quite possible) or I'm being trolled.<br />
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Edit2: Something wasn't working properly while I was still using the old post editor. Uploading the previously broken pics has made them clickable. So I guess I can live with this html5 house of cards piece of sh*t editor. Could I please get the pics aligned to the same margin as the text? Or have you decided it looks better like this? </div>
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</div>carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com0tag:blogger.com,1999:blog-5339270783857378023.post-42599631887366071082011-10-20T13:11:00.000-07:002011-10-20T13:19:13.750-07:00less pictures, more grumpy<div><br /></div><div>Today before leaving work, we had a chaotic debate following the days' testing of our game "Scrolls." I love debating design. But... I tend to have better arguments and clearer thoughts AFTER the debate. Probably because at that point you don't have other people arguing against you.</div><div><br /></div><div>Anyways... Part of the debate was about the inclusion vs. the exclusion of a certain feature. It doesn't matter which feature. The thing that bothers me is that after quite a few years of having similar debates, I can see a pattern. I seem to always find myself being alone in the corner wanting to EXCLUDE a feature. </div><div><br /></div><div>It is probably natural to want more. More features equals more game, which equals better value, right? Wrong! (In enough cases to be held as a guiding principle.) I've actually had debates where it was unclear whether a feature was needed or not, and found myself arguing against the stakeholders to spend less of THEIR money.</div><div><br /></div><div>Consider Hollywood movie studios. Their business is older and they seem to be able to hold on to their seniors, so chances are they have a better grasp of the creative process than the game biz. When they look at their product, and it is perceived as confusing - THEY CUT STUFF OUT OF IT. They don't add tutorials, tooltips, icons and buttons. They know that exposition is a bad thing and should be kept to a minimum.</div><div><br /></div><div>I believe this to be true for game design and game production as well. I know it is true for illustration and visual arts. When a painting is unappealing, you should start by considering if you can remove something. A Mark Twain quote comes to mind; "I didn't have time to write a short letter, so I wrote a long one instead.”</div><div><br /></div><div>The people in the game dev business are generally not idiots. They usually don't want cluttered games, high learning thresholds and long tutorials. Still, being passionate specialists, they are reluctant to consider budgets. I don't blame them. Budgets are boring. Games are about fun, challenge, adventure, problem-solving bla bla bla. </div><div><br /></div><div>Maybe true about GAMES in theory, but in practicality game DEVELOPMENT is another beast altogether. IT IS ALL ABOUT BUDGETS. There is the actual budget of course. Then there are budgets of calendar time, man hours, marketing, specialist knowledge and performance limits. </div><div><br /></div><div>On top of that you have some less obvious. Your audience, although an endless source of joy, also have budgets. I'm not talking about their allowance. They have budgets of acceptance. Acceptance of cluttering, of unintuitive interaction, unpolished graphics, lack of interpolation. Their willingness to think hard about a puzzle is budgeted. Their tolerance of repeated failure is budgeted. A very scary fact is that YOU DON'T KNOW HOW BIG THESE BUDGETS ARE! Some games (hello Minecraft) have proven that these budgets can be greatly increased when the motivation is high enough. Unfortunately that is "the philosophers' stone" of game design. If you could be sure you've gotten enough motivation into your design, your problems are over. Humans are tricky buggers to understand...</div><div><br /></div><div>Hold on for the big finale: </div><div><br /></div><div>* Budgets have a very unforgiving internal logic. If you spend less, they will be easier to meet. </div><div><br /></div><div>* Therefore the burden of evidence must lie with those who wish to spend.</div><div><br /></div><div>I hope, if you've read this far and agree with the logic, maybe next time I won't be as lonely in the corner of reductionism. </div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div>I will now proceed to posting a link to this on twitter. If this means my colleagues (past and present) reads this and go "WTF it is us he's talking about! It's been (X hours, months, years), are you still arguing, moron?" - Then the answer is Yes. No. Actually I've been thinking to write this down for a long time, but just thought of the Hollywood analogy today. Also I tried using fewer parenthesis and more screaming.</div><div><br /></div><div><br /></div>carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com30tag:blogger.com,1999:blog-5339270783857378023.post-79320487433645420922011-09-28T15:18:00.000-07:002011-11-12T15:33:31.536-08:00rick berryingSometimes I like to pretend I'm another artist. I just pretended to be Rick Berry:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5wtvBMB8Xpq3wjYvWFEhvm01MhO4mAtV2zHvV3XpbP9KSSMQnBhW5vr8Da91c3-gMBMu5cUgVoUyOMatsaCKnwdparDedJAN922DL1-gqplGOGPrAeBDtd6goZVWlyhyphenhyphenvLkiToDfnjLU/s1600/carn_RB.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5wtvBMB8Xpq3wjYvWFEhvm01MhO4mAtV2zHvV3XpbP9KSSMQnBhW5vr8Da91c3-gMBMu5cUgVoUyOMatsaCKnwdparDedJAN922DL1-gqplGOGPrAeBDtd6goZVWlyhyphenhyphenvLkiToDfnjLU/s200/carn_RB.jpg" width="177" /></a></div>
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edit: WHAT is the matter with the uploader???? <a href="http://i.imgur.com/OcOXd.jpg">Bigger pic here.</a></div>
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</div>carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com1tag:blogger.com,1999:blog-5339270783857378023.post-3977150460815497162011-09-24T16:03:00.000-07:002011-11-12T15:35:01.845-08:00dealing deathA fan art sketch of the Death Dealer. Used one of the famous Frazetta paintings as reference and stole as much good as I could but without copying the drawing bits. (Frazettas' painting below for comparison)<br />
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(Goddamnwhatthefudge. Tried uploading 5 versions of this image, but it wont work properly <a href="http://i.imgur.com/nRBOF.jpg">TRY HERE!!</a>)</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGR5B5uAZQeOKP6dKE_ChgUom2lKOlX-pKNvmRQj5I2H0F-RhIrXkTwUpGW5sAZrqYlBVaRt9BHAdpt_lovP5EZPlLfSXBCRSLVD3oZbMzMryiY1mwzxCXgO6ikrpVDAnKzyXaCtY_0oE/s1600/carnalizer_deathdealeRR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGR5B5uAZQeOKP6dKE_ChgUom2lKOlX-pKNvmRQj5I2H0F-RhIrXkTwUpGW5sAZrqYlBVaRt9BHAdpt_lovP5EZPlLfSXBCRSLVD3oZbMzMryiY1mwzxCXgO6ikrpVDAnKzyXaCtY_0oE/s200/carnalizer_deathdealeRR.jpg" width="142" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0_ZJXGaNMuag2pZmjA9Je3Ip8WgHF5Mz7awknmdK5lPgXP04IwNQ3zAaE1A3IgVsA66V9kze3LGFpBe6rII6yDC4_Wsti9iooSCQozwucIiWDKaJNeOitZclpnLY1FxScvfDRvqJpjuE/s1600/death_dealerII.jpg"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5656069859281880338" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0_ZJXGaNMuag2pZmjA9Je3Ip8WgHF5Mz7awknmdK5lPgXP04IwNQ3zAaE1A3IgVsA66V9kze3LGFpBe6rII6yDC4_Wsti9iooSCQozwucIiWDKaJNeOitZclpnLY1FxScvfDRvqJpjuE/s200/death_dealerII.jpg" style="cursor: pointer; height: 200px; width: 141px;" /></a><br />
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Having a blast at my new job. Drawing constantly, so not much personal stuff gets done when off duty. This blog might dry up a bit... Hopefully what gets posted will be better quality from all the practise. :)</div>
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</div>carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com4tag:blogger.com,1999:blog-5339270783857378023.post-23063597654919740542011-08-27T15:26:00.000-07:002011-08-27T15:43:05.944-07:00moar old<div>Looks like I almost could draw back then. Perhaps I'm regressing...</div>
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<br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXWbfbkFC7ZJ8TTU-Owq51lCaju5nevVoHHfEFs16pRkAUK1BwI4A7R_ARLNC-JXh_4oeCQKjitGEEvsayMpctRPmjhoHvFEHH5q6vDPLmp2wSfblJkd9dBOROedm_bG5YrZ8bAIOhNzc/s1600/carn_hunger_sm.jpg"><img style="WIDTH: 154px; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5645666438236853202" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXWbfbkFC7ZJ8TTU-Owq51lCaju5nevVoHHfEFs16pRkAUK1BwI4A7R_ARLNC-JXh_4oeCQKjitGEEvsayMpctRPmjhoHvFEHH5q6vDPLmp2wSfblJkd9dBOROedm_bG5YrZ8bAIOhNzc/s200/carn_hunger_sm.jpg" /></a> </div>
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<br /><div>Below here is a sketch for a miniature for the tabletop miniatures game "1999". It was the first of my concepts to be sculpted by the famous Werner Klocke. I was so proud. The miniature was called "Carnalizer". Now it is my alias.</div>
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<br /><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGBaBPdoAne14D-t00JiiX2CVbCNlUggfcqQnxKWX6zEhN7wT9FI0yhQHAOSh3q5VhabyLDWDqc79AEK_wObUsgrOuNzR8uyBx3iQFxy8c4xn-W7YYLgGzqloWCAxm7JjjHUx_890ZU_I/s1600/fce37.jpg"><img style="WIDTH: 148px; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5645668000520422722" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGBaBPdoAne14D-t00JiiX2CVbCNlUggfcqQnxKWX6zEhN7wT9FI0yhQHAOSh3q5VhabyLDWDqc79AEK_wObUsgrOuNzR8uyBx3iQFxy8c4xn-W7YYLgGzqloWCAxm7JjjHUx_890ZU_I/s200/fce37.jpg" /></a>
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<br /><div>Sorry... No no more reminissing. G'night</div>
<br />carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com4tag:blogger.com,1999:blog-5339270783857378023.post-39976587598927229172011-08-27T15:15:00.000-07:002011-08-27T15:24:07.247-07:00thumb archeology<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBAB2vl_YsswHyrWc4KCv76xmYRdjXCESZd2dO1eE2R3ccZPMKbeRRBHqqJtFr-W39DUGIUlwD_WvAG625gRcU04lrpjq7ls99_ggob4oUDEyxKLt2X_spv0md901qOMcYwUAyHdt8ziU/s1600/CarnalizerOldThumbs.jpg"><img style="WIDTH: 200px; HEIGHT: 144px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5645665083446929074" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBAB2vl_YsswHyrWc4KCv76xmYRdjXCESZd2dO1eE2R3ccZPMKbeRRBHqqJtFr-W39DUGIUlwD_WvAG625gRcU04lrpjq7ls99_ggob4oUDEyxKLt2X_spv0md901qOMcYwUAyHdt8ziU/s200/CarnalizerOldThumbs.jpg" /></a>
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<br /><div>Found some thumbnails from over 5 years ago. Done during a prestudy for an mmo that never happened. Why am I putting them here? Because I like them!
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<br />carnalizerhttp://www.blogger.com/profile/07490250165823682759noreply@blogger.com0tag:blogger.com,1999:blog-5339270783857378023.post-47968042228900014622011-08-25T15:33:00.000-07:002011-08-25T15:40:49.095-07:00late night with a swordswoman
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<br /><div>Really have to go to bed now. As tonights final act of defiance against adulthood i did a sketch of Red Sonja. </div>
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